Anna, reviewer: “I can honestly say that Cobalt Core is one of my favorite localization projects ever, that’s how special it ended up being for me. Sci-fi music, an engaging storyline, humor, exceptional dialogue with superb use of language... I hope we’ve managed to convey all of that in our translation.
Since this is a card game, the hardest part was to make sure all of the information fit, while not ruining the player’s eyesight. Thankfully, the developers were very communicative: they answered all of our questions and provided tools to check how the text would look, so this involved process was fairly pain-free in the end.”
Yulia, translator: “I enjoyed working on Cobalt Core, and I really liked the characters (I have a soft spot for colorful anthropomorphic animals). The synergy between them is very good, especially for a relatively small-scale game. I found a lot of fun references, too. Some that stuck with me are the names of the drones (named after the koopalings from Mario), and Darcula’s speeches. The challenging part was adapting card descriptions so they fit and remained readable. But overall, it was fun to come up with adapted names, and in general getting to feel at home in this little world. I don’t usually go for games like this, but I really enjoyed this one. I’d say this is my favorite project I’ve worked on so far. The work went fairly smoothly (huge thanks to the devs, who promptly answered all of my questions) and I’m proud to see my name in the credits for such a lovely game. (It’s been getting some nice reviews and accolades, too!) For a relatively young translator like me, it was a stroke of luck, for sure.”