Дебютная игра молодой инди-студии Flyin Dogs. Это нарративное приключение, действие которого происходит в сеттинге славянского и восточноевропейского темного фэнтези. Сторона, плоский мир, стоящий на спинах трех демонических медведей, создана на основе сказок и преданий, книга Афанасьева и Бажова, работ русских художников и фэнтези. В этом мире живут Хозяйка Медной Горы, Полоз, Стоян, Ворон, бесы, леший и кот-людоед Баюн. Основа игрового процесса — выбор диалогов и действий, влияющих на сюжет. Это очень похоже на визуальную новеллу, но есть и отличия: элементы Point-n-Click и ролевой игры (например, система характеристик или инвентарь).
Адаптация славянского темного фэнтези для англоязычной аудитории
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Anybody can be specific and obvious. That's always been the easy way. It's not that it's so difficult to be unspecific and less obvious; it's just that there's nothing, absolutely nothing, to be specific and obvious about.
—Иванов Василий, автор статьи и разработчик игры
About the game
The Tales of Bayun is the debut game from young indie studio Flyin Dogs. It’s a narrative-driven adventure in a Slavic and Eastern European dark fantasy setting. Storona (“land”) is a flat world that stands on the backs of three demonic bears, inspired by fairy tales and legends, Russian fantasy, books by Afanasyev and Bazhov, and the work of various Russian artists. This world is the home of devils, the Malachite Maid, Poloz, Stoyan, Raven, Leshen, and the man-eating cat Bayun. The gameplay is centered around dialogue choices and taking actions that affect the story. It’s very similar to a visual novel, but there are some differences: the game features point-and-click and RPG elements (such as character stats and an inventory).
The game consists of two tales of Bayun the Cat, united by a common world but differing in characters, plot and game mechanics. You can achieve your goals by being daring or cunning, choosing the kindest option or the cruelest, following Bayun’s advice or heeding only your own intuition. As a result, the game offers a lot of replay value, with ten main endings and several hidden ones.
Everyone working on the game is a native Russian speaker, and since the game was based on Slavic folklore, all the texts were originally written in Russian.
“The creators of the game are close to its themes, it’s our cultural code.Our team is international but Russian-speaking,”says Ilya Maksimenko, creative director of the game.
We at Levsha helped with the adaptation of The Tales of Bayun for a western audience.
The game consists of two tales of Bayun the Cat, united by a common world but differing in characters, plot and game mechanics. You can achieve your goals by being daring or cunning, choosing the kindest option or the cruelest, following Bayun’s advice or heeding only your own intuition. As a result, the game offers a lot of replay value, with ten main endings and several hidden ones.