OUR TEAM
We're cool. And you, too!
  • Dmitry Kurbakov

    Managing Partner

    What I do:

    I’m one of the Levsha’s founding members. I create systems, automate processes, control finances and occasionally manage localization projects.


    In my free time:

    I play video games on PC and PlayStation, and make plans to conquer the world. I’m secretly proud of my projects: Battlefield 3 and Pillars of Eternity 2.


  • Marina Đurаčić

    Head of Back Office

    What I do at Levsha:

    I’m responsible for invoicing, payments, salaries and all kinds of documents. I love participating in various endeavors that help our company grow.


    My personal life is pretty lively:

    I adhere to the NDA because I really love NDA and NDA, and I just adore when NDA NDA. It’s always a very rewarding experience!


  • Dmitry Skamay

    Junior Project Manager

    What I do at Levsha:

    I manage Loc projects and help with everything somehow related to the Chinese language.


    Outside of the wonderful world of game localization...

    Creating music and trying games, dreaming of making $300k/sec. while drinking tea in my very own tea shop. Cheers!


  • Svetlana Smalyuzhak

    Localization Manager

    What I do at Levsha:

    I manage Loc projects and help with everything somehow related to the Chinese language.


    Outside of the wonderful world of game localization...

    Creating music and trying games, dreaming of making $300k/sec. while drinking tea in my very own tea shop. Cheers!


  • Ksenia Mitryaykina

    Project Manager

    What I do at Levsha:

    I make my keyboard go click and I slow my browser down with hundreds of tabs—all in the name of localization and good writing.


    During my free time...

    I play video games, go on adventures with fellow LARPers, draw things on various surfaces, and study how to be a bartender. At work, when I’m on a break, I like talking about my projects over a cup of tea. My favorite project is NDA of NDAs: NDA NDA.


  • Levsha

    Chief Blacksmith

    What I do at Levsha:

    I exist. Thole whole thing would collapse without me.


    My hobbies:

    Hammer throwing, horseshoe bending, exceeding expectations. I also take care of Hopper, my pet flea.


  • Ksenia Kalugina

    Officer manager and keeper, padawan of our Sound Director

    What I do at Levsha:

    I supply the office with cookies, make it cozy, and sort out everything that needs sorting out. I’m also learning sound engineering!


    What I’m valued for:

    For knowing where everything is, for surprising insights and fresh ideas, and for being able to bring new office-related ideas to life!


  • Daniil Sokolov

    Head of Loc

    What I do at Levsha:

    I read, watch, respond and improve.


    About me:

    Why even start? I’m a dad, I do dad stuff, and I’m also into virtual CCGs. Also, procrastination. Actually, I’m pretty busy, and you probably have things to do as well!


  • Anton Akopov

    Service Quality Expert

    What I do at Levsha:

    I write guides and try to come up with new ways to optimize our workflows and improve our work in general.


    I spend my free time...

    On games. Can’t get enough of them. Seriously though, I really enjoy videogames, especially when they’re smart and have interesting mechanics. As for the projects I’ve worked on, I’m quite fond of Salt & Sanctuary—I used to be an editor of the Russian localization, and I think it came out quite well.


  • Albert Arimanov

    QA Guy

    What I do at Levsha:

    Testing, checking, verifying.


    My hobbies and interests:

    I like games, both board and video. Recently I sent an application to participate in the terraforming of Mars. I’m expecting a confirmation any day now.


  • Feodor Kulikov

    Managing Partner

    What I do at Levsha:

    Various weird and complex projects. Mostly I handle tasks while “in the field.”


    My life’s goal:

    To make sure texts carry meanings—both shallow and deep ones. Meanings, after all, are the most important thing. I’m proud of the time when I worked on Shroud of the Avatar—it was impractical but very cool.